Featured Card Ranking
Best Card Ranking by Card-Type
● Normal Monster
● Effect Monster
● Fusion Monster
● Ritual Monster
● Synchro Monster
● Xyz Monster
● Spirit Monster
● Union Monster
● Gemini Monster
● Tuner Monster
● Toon Monster
● Pendulum Monster
● Link Monster
● Flip Monster
● Normal Spell
● Continuous Spell
● Equip Spell
● Quick-Play Spell
● Field Spell
● Ritual Spell
● Normal Trap
● Continuous Trap
● Counter Trap
Best Monster Ranking by Type
● Fiend
● Zombie
● Thunder
● Sea Serpent
● Rock
● Machine
● Dinosaur
● Beast
● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
Infernity Doom Archfiend →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 6 | Fiend | 2200 | 1600 |
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase. |
|||||
Average Rating Score | 7.3(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Infernity Doom Archfiend (9 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Infernity Doom Archfiend" card reviews and rating scores
7.3(8) |
|
12% | (1) | ||
62% | (5) | ||
25% | (2) | ||
0% | (0) | ||
0% | (0) |
アルバ
2020/12/09 23:36
2020/12/09 23:36
The second Infest Synchro that finally appeared after a long time.
It can be used as a general purpose because it doesn't even specify level 6 synchro and darkness without binding.
As a whole, it's not as strong as negate the card on the front side of the activation effect that has an additional destruction if it's handless, doubles the battles damage with monsters with handless, and adds two attacks to monsters if it's used as a dark synchro material. There are things that are so-so.
All battle-related effects are limited to fighting monsters, so they may not contribute as much damage as you thought.
Overall, it's a general-purpose effect with a handless element on top of it, so if you look at it as an influence, it's not that bad, but if you look at it as a general-purpose level 6 synchro, it's not that bad.
I wonder if Infe will mainly use it as a stepping stone rather than an effect.
It can be used as a general purpose because it doesn't even specify level 6 synchro and darkness without binding.
As a whole, it's not as strong as negate the card on the front side of the activation effect that has an additional destruction if it's handless, doubles the battles damage with monsters with handless, and adds two attacks to monsters if it's used as a dark synchro material. There are things that are so-so.
All battle-related effects are limited to fighting monsters, so they may not contribute as much damage as you thought.
Overall, it's a general-purpose effect with a handless element on top of it, so if you look at it as an influence, it's not that bad, but if you look at it as a general-purpose level 6 synchro, it's not that bad.
I wonder if Infe will mainly use it as a stepping stone rather than an effect.
ジュウテツ
2020/09/22 9:07
2020/09/22 9:07
In addition to negate the effect of the opponent's favorite card in (1), the effect of destroying if you have 0 cards in your hand is convenient for the "Infernity" Deck.
If you use this card as a material to S Summon "Hundred Eyes Dragon", you can negate the effects of 2 monsters by using this card's 3 effects and the effect copy effect of "Hundred Eyes Dragon", and attack those 2 monsters twice. I think it's effective because it will give you double the battles damage with .
In "Infernity", if he is a Deck, he will revive "Infernity Wildcat" with "Infernity Necromancer", search for and arrange "Infernity Beetle" during his Special Summon of "Infernity Archfiend", these methods will complete the S material So I don't think there is a problem.
If you use this card as a material to S Summon "Hundred Eyes Dragon", you can negate the effects of 2 monsters by using this card's 3 effects and the effect copy effect of "Hundred Eyes Dragon", and attack those 2 monsters twice. I think it's effective because it will give you double the battles damage with .
In "Infernity", if he is a Deck, he will revive "Infernity Wildcat" with "Infernity Necromancer", search for and arrange "Infernity Beetle" during his Special Summon of "Infernity Archfiend", these methods will complete the S material So I don't think there is a problem.
カンベイ
2020/08/27 12:02
2020/08/27 12:02
A level 6 S monster that appeared in Phantom Rage along with other Infernities.
If ① negates the opponent's monster's effect and is handless, it is additionally destroyed. Since negate and destruction can be done together, it is powerful that you can ignore destruction resistance and remove it. Only negate processing in the first half can be used in any situation. The strength of this effect is that it doesn't have a turn 1, so he might have plenty of chances to use it multiple times if he gets it in the middle of Infernity's solitaire.
② is double the battles damage in the handleless state. It only fights monsters, and as an S-monster, it's a half-baked hit, so it probably won't survive much.
③ is a continuous attack effect that is given to S monsters that are used as S materials. This is also limited to monsters, but is it perfect for granting to S that is strong in battle, such as Crystal Wing?
Although I have said many things, many people say that he is a little short of Infernity. However, the biggest strength of this card is "Infernity level 6S". When you revive 2 monsters with Gun or Mirage, it's very useful when you create a level 8 S monster with only those 2 monsters. Up until now, level 8S couldn't be done without using at least 3 monsters, and in Infernity, which tends to put pressure on the board, this was a bottleneck and often prevented the development of the second half from going well. However, this card solves that problem perfectly. Since it is a Fiend, it can also be used as a material for one handle, and it can also be connected to Crystal Wings. If you are having trouble developing your IF, why not consider using this card?
If ① negates the opponent's monster's effect and is handless, it is additionally destroyed. Since negate and destruction can be done together, it is powerful that you can ignore destruction resistance and remove it. Only negate processing in the first half can be used in any situation. The strength of this effect is that it doesn't have a turn 1, so he might have plenty of chances to use it multiple times if he gets it in the middle of Infernity's solitaire.
② is double the battles damage in the handleless state. It only fights monsters, and as an S-monster, it's a half-baked hit, so it probably won't survive much.
③ is a continuous attack effect that is given to S monsters that are used as S materials. This is also limited to monsters, but is it perfect for granting to S that is strong in battle, such as Crystal Wing?
Although I have said many things, many people say that he is a little short of Infernity. However, the biggest strength of this card is "Infernity level 6S". When you revive 2 monsters with Gun or Mirage, it's very useful when you create a level 8 S monster with only those 2 monsters. Up until now, level 8S couldn't be done without using at least 3 monsters, and in Infernity, which tends to put pressure on the board, this was a bottleneck and often prevented the development of the second half from going well. However, this card solves that problem perfectly. Since it is a Fiend, it can also be used as a material for one handle, and it can also be connected to Crystal Wings. If you are having trouble developing your IF, why not consider using this card?
とき
2020/08/14 15:34
2020/08/14 15:34
A Void Demon from Zero.
The effect of one card on the field is negate, and if it is handless, it will further destroy the effect, if it is handless, it will double the battles damage given in battle with monsters, and if it becomes the S material of a DARK S monster, that monster will deal damage to the monster. It has the effect of attacking twice.
Since the effect is negate and then destroyed, it is powerful to be able to slip through the destruction resistance and destroy it. The ability of this card itself isn't that great, but since it's a level 6S card that's easy to put out and doesn't have to be tied down, it's kind of scary to see it pass through removal as a relay point.
Handless has the effect of doubling the battle damage, but since this card's own ability is not high as it is only used when fighting opponent's monsters, it is doubtful whether it will pass.
By using it as material for One Hundred Eye, you can use this card's 2nd and 3rd effects together. Although it is limited to monsters, two consecutive attacks with double damage are powerful. I feel like he could have done something similar with Mathmech.
The effect of one card on the field is negate, and if it is handless, it will further destroy the effect, if it is handless, it will double the battles damage given in battle with monsters, and if it becomes the S material of a DARK S monster, that monster will deal damage to the monster. It has the effect of attacking twice.
Since the effect is negate and then destroyed, it is powerful to be able to slip through the destruction resistance and destroy it. The ability of this card itself isn't that great, but since it's a level 6S card that's easy to put out and doesn't have to be tied down, it's kind of scary to see it pass through removal as a relay point.
Handless has the effect of doubling the battle damage, but since this card's own ability is not high as it is only used when fighting opponent's monsters, it is doubtful whether it will pass.
By using it as material for One Hundred Eye, you can use this card's 2nd and 3rd effects together. Although it is limited to monsters, two consecutive attacks with double damage are powerful. I feel like he could have done something similar with Mathmech.
名もなきファラオ
2020/08/12 17:36
2020/08/12 17:36
Infernity doesn't make much sense to play this card.
More Infernity! I wanted an effect that felt like
More Infernity! I wanted an effect that felt like
シエスタ
2020/07/31 9:04
2020/07/31 9:04
Archfiend, which can be said to be the face of IF, is synchronized.
It has a general effect without specifying the material, but considering the effect, it is IF. Or will it be operated with his Deck that operates a high-level Yami S?
You can negate permanent effects that are targeted but troublesome, making it easier to take advantage of the latter half of the effects. If it's handleless, it can be removed, and thanks to negation, it can break through destruction resistance. However, the effect and compatibility of 3 are not good.
Since there is no name turn limit, you can aim to remove multiple cards with the power of IF.
2 can double the battles damage on the condition of handless, but the essential own combat power is not good. If anything, it shows its true value in the combo described later.
3 is a continuous attack grant to Darkness S using itself as a material, and Darkness S has cards with high combat power such as his Borrel S.
However, since it can only attack monsters, it is not compatible with removal effects.
As already mentioned, it has a strong synergy with Hyakugan, has a high RBI and can copy his GY card, so it is easy to make use of the effect.
I'm worried about the part that doesn't mesh subtly, but if you get into it, you can demonstrate high explosive power, and I think it's a piece that is worth using.
It has a general effect without specifying the material, but considering the effect, it is IF. Or will it be operated with his Deck that operates a high-level Yami S?
You can negate permanent effects that are targeted but troublesome, making it easier to take advantage of the latter half of the effects. If it's handleless, it can be removed, and thanks to negation, it can break through destruction resistance. However, the effect and compatibility of 3 are not good.
Since there is no name turn limit, you can aim to remove multiple cards with the power of IF.
2 can double the battles damage on the condition of handless, but the essential own combat power is not good. If anything, it shows its true value in the combo described later.
3 is a continuous attack grant to Darkness S using itself as a material, and Darkness S has cards with high combat power such as his Borrel S.
However, since it can only attack monsters, it is not compatible with removal effects.
As already mentioned, it has a strong synergy with Hyakugan, has a high RBI and can copy his GY card, so it is easy to make use of the effect.
I'm worried about the part that doesn't mesh subtly, but if you get into it, you can demonstrate high explosive power, and I think it's a piece that is worth using.
ねこーら
2020/07/30 22:56
2020/07/30 22:56
Comprehensive evaluation: Synchro Monster is easy to strengthen 《One Handlet Eye Dragon》, but synergy with Infernity is not good enough.
After using his negate effect, the aim is to Synchro Summon himself by including himself as a Synchro Material, and it is possible to attack twice after sealing the monster's effect.
By negate the monster effect, the path of the attack will be improved and damage can be expected.
If you copy the effect with "One Handlet Eye Dragon", you can negate another one, and if you are in a handleless state, the battles damage will be doubled.
If it's handless, it's possible to destroy it after negate the effect, but it's not compatible with continuous attacks or damage doubling, so it's better not to destroy it.
Since it is a premise of continuous synchro summoning, it is desirable to use him with 《Infernity Beetle》if it is Infernity, and it feels like it does not mesh with the pattern that repeats development.
After using his negate effect, the aim is to Synchro Summon himself by including himself as a Synchro Material, and it is possible to attack twice after sealing the monster's effect.
By negate the monster effect, the path of the attack will be improved and damage can be expected.
If you copy the effect with "One Handlet Eye Dragon", you can negate another one, and if you are in a handleless state, the battles damage will be doubled.
If it's handless, it's possible to destroy it after negate the effect, but it's not compatible with continuous attacks or damage doubling, so it's better not to destroy it.
Since it is a premise of continuous synchro summoning, it is desirable to use him with 《Infernity Beetle》if it is Infernity, and it feels like it does not mesh with the pattern that repeats development.
ゲンゴロウ
2020/07/30 20:36
2020/07/30 20:36
A new game that doesn't mesh well with Infernity, which has fought with physical expansion and interference. 6S itself isn't easy or hard to put out, but the various effects don't go well with Infernity so far. Since the damage doubling effect only activates when battling an opponent's monster, there are parts that don't quite match the own removal effect.
It's a level 6 Archfiend, so it's possible that it works better in the "Archfiend" category.
It's a level 6 Archfiend, so it's possible that it works better in the "Archfiend" category.
Decks with "Infernity Doom Archfiend"
* is adopted as a key card.
● 2022-10-16 Chaos・The Bystial -Beast of Chaos-
● 2022-04-03 The Red Devil of the Silver Castle
● 2022-08-06 Relay Death from the Gates of Dark World
● 2020-11-26 Infernity Stun (S/X Base)
● 2022-02-18 IF3 Kurunugia or Enemy MP Calamity
● 2021-11-07 Kyosuke Kiyanagi Deck (without Earthbound Immortal)
● 2020-12-29 Editing Infernity Chaos Road
● 2020-08-09 New card adoption priority suppression Infernity
● 2021-02-20 Infernity Gun
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Destroy the negated card
Effect:multiple attacks
Effect:battles damage related
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Effect:Synchro Material related
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PHANTOM RAGE | PHRA-JP037 | 2020-08-08 | Secret、Super |
Ranking and View Num
Rating Score Rank | 5,159 / 13,171 Cards |
---|---|
View Num | 9,000 |
Others
Japanese card name | インフェルニティ・ヘル・デーモン |
---|
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)